Izuku fails to make an impression with his unimpressive comedy. Sir Nighteye asks if Izuku means to “make fun of All Might.” Despite the apparent “failing out” between All Might and Nighteye, it’s clear that he remains a fanboy of sorts. This is how Izuku manages to win over the stoic Nighteye. However, everything isn’t fine. Sir Nighteye refuses to stamp Izuku’s paper, claiming that “Izuku brings no benefit to his agency.” Sir Nighteye challenges Izuku to take the stamp from him. He’s gives him three minutes to do so. Izuku quickly activates his Full Cowl, trying to grab the stamp. However, Izuku is not match for Sir Nighteye’s Quirk.
Sir Nighteye verses Izuku Midoriya
Sir Nighteye’s Quirk is Foresight. It’s activated by touching the target and making eye contact. This information is secret. Regardless, he’s able to “accurately predict all of the target’s future moves and actions for an entire hour.” Nighteye feels that Izuku is a disappointing successor to All Might. Now nervous, Izuku begins to panic. However, by remembering that All Might chose him, he regains his confidence. Nighteye continues to berate Izuku. He constantly reminds him that he doesn’t think Midoriya is good enough. Izuku fails to get the stamp. Sir Nighteye calls him clumsy. However, Izuku notes that he was trying to get the stamp, while avoiding all the All Might merchandise.
Sir Nighteye accepts Izuku
When Mirio and Bubble girl return, Nighteye tells them he will take in Izuku. He never intend to reject Izuku in the first place. However, he still doesn’t believe that Midoriya is worthy of One For All. He actually wants Midoriya to give up One For All. Sir Nighteye is harsh. I wonder if he’s always been that way or some tragic event made him like this. Regardless, Izuku stamps the contract. Midoriya returns to the Heights Alliance. He informs his classmates that he was accepted. They’re all impressed, but have failed to get there own work studies. However, they may get work studies from Tamaki and Nejire. While patrolling the streets, Midoriya encounters a young girl, Eri. She clearly frightened, as she runs from the villain Overhaul.
My Hero Academia is still building up. It’s unlikely that Midoriya and Overhaul will battle this soon. However, it’s important to present the stakes. In this arc it’s seems that it will be rescuing Eri. I generally find Nighteye to be rude and mean spirited. However, his stern personality will be helpful to Midoriya, who is often pampered by All Might.
Being the eager person that he is, Midoriya calls Gran Torino. He asks if Torino will be willing to “take him in,” for Hero Work-Studies. Torino calls him a “useless successor.” It’s a little harsh, but Izuku doesn’t seem to upset over it. Torino tells him to contact All Might and ask him to introduce his former sidekick, Sir Nighteye. Meanwhile, Twice brings Overhaul to the abandoned factory for a meeting with the rest of the League of Villains. Overhaul is the young boss of the Shie Hassaikai, a yakuza organization. The yakuza had all but been eradicated during the All Might era. With his retirement and All For One’s imprisonment, Overhaul sees a opportunity to return.
Overhaul criticizes Tomura’s lack of planning. He argues that a “goal with no plan is a delusion.” Overhaul states that Tomura has “wasted” the potential of Stain, Muscular and Moonfish. He asks the League of Villains to join him. However, he lacks the funds to build his own organization. He believes he should be the next leader. Magne attacks him with her magnet pole. Overhaul kills her, after touching her arm with her finger. Magne upper body explodes into a pool of blood. Compress attempts to use his Quirk on Overhaul, but is shot with a bullet that cuts off his Quirk. Overhaul destroys his arm in response. Tomura then attacks. He’s avoids being shot. He uses his Quirk on one of Overhaul’s minions, turning him into dust.
The rest of the Shie Hassaikai burst through the wall. Since both sides have lost a man, Overhaul decides that both sides should stop. Despite Twice and Toga wanting to get revenge, Tomura agrees. Tomura plans to make Overhaul “pay” next time. One thing that makes My Hero Academia special is that the villains are learning to become villains, just like the heroes. Tomura leans on All For One for support the way Izuku leans on All Might. The villains also have a genuine love for one another. This isn’t typical for anime villains, who usually are already grown and barely care for one another. Furthermore, the leader of the villains (All For One) tends to see the lesser villains as being fonder or a means to a end. He’s interested in teaching Tomura how to be an effective villain.
Shota Aizawa informs Class 1-A that they will be allowed to participate in Hero Work Studies. Izuku asks All Might after class to introduce him to Sir Nighteye. All Might refuses, not wanting to talk to him as they didn’t end on good terms. He instead asks Mirio to do it. Mirio tells Midoriya that ” Sir is very strict and he must do his best to try and make him laugh before the end of the day. Sir Nighteye holds humor in high regard and Izuku must impress him on his own without too much of Mirio’s help.” Mirio is an odd guy, he’s more like All Might than Midoriya seems to be. Sir Nighteye on the other hand is a little scary. I have no doubt that he will accept Midoriya, I just wonder how much he tortures him before he accepts.
Askeladd runs into a man fishing. He asks if the fish are “biting,” the man doesn’t care, he’s operates the ferry. Askeladd tells him that he wants him to deliver a letter to an elder. Thorkell’s men continue to pursue, Askeladd and his men are able to detect them. Or I should say that the man called “the Ear,” can detect them. We have seen him at work before, however, in this episode his skill are put in more focus. Vinland Saga manages to give it’s characters almost supernatural powers, without sacrificing realism. The “Ears” talents are pushing those boundaries, but I think the shows realism remains intact. Anyway, he is able to hear the soldiers and their horse march. He determines that they’re only one day behind on foot. The Ear quickly detects two men on horse back. Exposed, Askeladd says that they can’t win in a fight, they must keep running until the reinforcements he sent for arrive.
Askeladd’s men are exhausted and worried. However, Askeladd says he doesn’t care. Bjorn asks him why he’s behaving so strangely. Askeladd explains that he’s able to read people, just by looking at their faces. When seeing Prince Canute he realized that he’s doesn’t have the “face of a king.” As Askeladd and his men continue to evade Thorkell they finally reach the reinforcements. Thorkell is shocked that Askeladd was aided by Wales. Thorkell explains the history of Wales, a small mountainous region to the west of England. It was never unified under a single country. In East of Morgannwg Kingdom of Wales, Askeladd and his crew. He tells Ragnar that they must walk to Gainesborough on foot. Ragnar hates the idea, mainly because the people of Wales hate them. Askeladd tells him that he has allies in Wales and he will have Thorfinn act as Canute’s guard.
The general of the Kingdom, Gratianus, will help them to Gainsborough. He makes it clear that the only reason that their helping Canute is to receive a “non-aggression” treaty. He asks him to swear that “once he (Canute) becomes King of England he wouldn’t interfere in the affair of Wales.” Canute is quite. He barely speaks and when he does, it’s only to Ragnar. Canute’s demeanor doesn’t garner much respect. He can barely look people in the eyes and twirls his hair like a child. He appears profoundly innocent, especially when you compare him to Thorfinn. As they continue to travel, they are attacked. As Canute looks around in shock, Thorfinn get’s really for battle.
This episode would be a let down for anyone that only cares about Vinland Saga for the epic battles. I think that the series willingness to slow the narrative down and focus on the larger world and it’s history is refreshing. Canute is barely noticeable but is slowly showing his personality. He’s appears to be the foil for the brooding, angry Thorfinn. Time will tell if he will be “corrupted” by the realities of the world, but I think he will serve as a contrast to Thorfinn. Vinland Saga manages to balance the history of the world, realism, and deep characterization with epic violent action.
Senku, Chrome and Ginro return having secured the sulfuric acid. Senku tells them that they now have everything necessary and now it’s just a matter of “lighting up the all the dark spots.” First the need to heat up the sulfuric acid and add salt. Using a water dripping machine they create hydrochloric acid. Senku adds sinters to create chlorosulfuric acid. With electricity, Senku is able to separate the saltwater. This results in the creation of sodium hydroxide. Each acid comes with its own set of dangers, which Senku loves to tell. Finally, they need alcohol. Luckily, the winner of the grand bout will receive alcohol. Senku and Kohaku plan to enter the bout.It’s the goal of Senku and Ginro to cheat and have Senku lose on purpose. With Kohaku in agreement, they hope that Kinro will win the bout.
After Rui collapses, Chrome enters the bout. However, Kinro and Magma are paired together in the first round. As the bout begins, one of Magma’s men, Mantle, claims that Suika is drowning. Senku and Chrome don’t believe him, but Kohaku runs to rescue her anyway. The first match begins. Kohaku must return to the grand bout before the third round otherwise she will be disqualified. Kinro and Magma face off. While Kinro is a match for Magma, his blurry vision impairs him. Suika, now free from being tied to a tree, sees that Kinro has the same “sickness” that she had. She gives him her watermelon hide improving the sight. Kinro easily defeats Magma, realizing that if he has embraced the science he would have surpassed Magma long ago.
Episode 14: Master of Flame
Kinro is dominating Magma and the others begin to get excited. Magma acts as if he was willing to concede, if Kinro got the ref to agree. When Kinro turns his back Magma takes advantaged an attacks. Magma destroys the watermelon, knocking out Kinro as well. Magma is given the win. The next match is Mantle and Chrome. The fight isn’t particularity interesting. Magma notices that Kohaku is returning from the forest. He tells Mantle to quit so that the second match ends prematurely, forcing Kohaku to forfeit, resulting in Senku “winning.” With Kohaku, Kinro out, Ginro is their last chance. He faces off against Argo. Caffeinated he attacks vigorously. Under a sort of placebo effect he feel invincible. He’s not, but manages to knock Argo off the cliff. He then gets the “runs” a flees to the forest. Magma, Ginro, Senku and Chrome are all left. The next match is Chrome verses Magma.
At a disadvantage, Chrome isn’t expected to win. He’s quickly beaten by Magma, but refuses to surrender. With Rui watching, Magma hopes that she starts to cry, after he paralyses Chrome. Chrome uses his “special attack” which is just throwing dirt in Magma’s eye. He then grabs the remains of the watermelon. He plans on using the glasses in the watermelon to start a fire. However, Senku thinks that it’s impossible. Chrome manages to create a conclave lens with his sweet and tears. Gen returns. He distracts Magma, pretending to put a curse on him. He tricks Magma into believing that if he moves he will die. While waiting Chrome is able to set Magma on fire and knock him off the cliff into the sea. Winning. This leaves all the remaining contestant form the Kingdom of Science.
The outcome of this grand bout was never in doubt, but it was interesting how it came about. The immoral fighter in this tournament was suppose to be Magma and Mantle. However, almost all the participants cheated. You can even make a case that the ref allowed too much interference from everybody. Magma’s violence and cruelty makes him worst but nobody has the highest ethics here. I guess if everyone’s cheating then on some level things are even. The Kingdom of Science rigged the tournament from the start and even with some setbacks and cheating from Magma, managed to get the win.
Dr. Stone Review:
Dr. Stone Review Episode 15: The Culmination of Two Million Years
I’m only going to include anime characters from anime/manga I’ve read or watched. Mainly because I would be familiar with their powers.
I’m only going to include ONE character per series. This is difficult to do, because there are many strong characters in any given series, but I want some variety.
I think it will be difficult to determine how each character on the list would fare against each other, so I going to focus how strong they are within their series. However, I will be thinking how they compare relative to each other.
[Note] This list and any others will focus on characters that MOSTLY or significantly use the element. In this case ice. What that would result in is having a list of characters that will have more that just the element in their abilities and I will be factoring these other abilities in as well.
5. Shoto Todoroki (MHA)
[Note] I’m putting Shoto fifth despite his ice powers being more powerful (in my opinion) than Gray and Haku. In My Hero Academia he often uses abilities without names and the heroes in the series really only have a handful of techniques. Shoto really only has one ice attack at the moment, because he hasn’t reached his full potential yet.
Shoto is a student in Class 1-A, where he got through with official recommendations. The youngest son of the number one hero Endeavor, he’s one of the best young heroes in the series. As a child he was trained to be the successor of his father from an early age. His Quirk is called Half-Cold Half-Hot, a powerful versatile Quirk that grants him both fire and ice powers. While Shoto has begun to use his fire side he’s far more advance with his ice side. He was capable of freezing entire buildings and creating large waves of ice. He has enhanced durability, stamina and agility.
Shoto’s top ice abilities:
Heaven Piercing Ice Wall – Shoto creates an enormous ice glacier, that can either encapsulate his opponent or block the immediate field of battle in ice.
Haku was an orphaned ninja from the Land of Water, and a member of Yuki Clan. He became a mercenary ninja under the tutelage of Zabuza. He posses the Kekkei Genkai: Ice Released. For his age, Haku was advanced. Haku was also incredibly fast, and was capable of killing without making a sound. Haku could also perform hand seals with only one hand, a feat that remained rare even at the end of the series. His uses of Ice Release granted him unique offensive and defensive abilities.
Haku’s top Ice abilities:
Demonic Mirroring Ice Crystals – a technique is performed by Haku. He creates several large mirrors out of ice, which he surrounds a target with. By entering one of these mirrors, Haku’s reflection will appear in all of them. Haku can travel between these mirrors near-instantaneously, giving the appearance that he occupies all of them simultaneously.
Ice Release: Ice Rock Dome of Magnificent Nothingness – Haku can quickly freeze the surrounding air and create an icy, transparent igloo-like dome around himself and/or allies to act as a defense. It is strong enough to withstand the air assault of so many explosive tags at once, remaining almost undamaged.
Thousand Flying Water Needles of Death – Haku creates a thousand long needles from the nearby water, which surround the target. The user carefully aims the needles at the target and fires them at rapid speeds. Targets who are struck by the needles suffer significant injury.
Gray is a Mage of the Fairy Tail Guild. He’s the master of Ice-make magic. This allows him to create ice at will and shape it into anything he wants. He uses Static Ice-Make that allows him to shape his ice into inanimate things or weapons. Ice-make is known for being effective as both offensive and defensive magic. He also has resistance to ice and snow magic. Gray also has “Ice Magic” that allows the user to create and manipulate ice. He can even freeze, boiling water and flames.
Gray’s Top Ice abilities:
Ice devil Slayer Magic – A form of Devil Slayer Magic that Gray can manifest at will which allows him to produce, manipulate and control the element of ice. Like other Slayers, he is able to consume external sources of ice in order to replenish his strength and enhance his power while immune to it.
Unison Raid – Gray is capable of using this ability, although he has only performed it alongside Juvia till now. During their fight against Daphne’s Dragonoid, Gray and Juvia were able to fuse their Magic together, causing massive amounts of water and ice needles to erupt all over Magnolia Town.
Shotgun – Gray utilizes water provided by a Water Mage in conjunction with his Ice-Make Magic to solidify the water, which is then aimed at the target and released as sharp, thick spears of ice.
Rukia is the current Captain of the 13th Division. She’s the adoptive sister of Byakuya Kuchiki, friend of Ichigo and wife of Renji Abarai. Rukia is an expert swordsman, kido user, shunpo expert and hakuda combatant. She also has enhanced strength and endurance, along with high intelligence.
Rukia’s top Ice abilities:
Shikai Special Ability – Rukia possess an ice-type Zanpakuto called Sode no Shirayuki. Her Zanpakuto has general freezing abilities, basically anything its wielder touches freezes.
Tsugi no mai, Hakuren – Rukia, calling out the name of the dance, punctures the ground once, creating a large ice circle, similar to the first dance. She punctures the ground in front of her four times in a semi circle. As ice particles begin to flow up from the punctures she made in the ground, she takes a battle stance. The particles, building up at the tip of Sode no Shirayuki, are released as a large, powerful avalanche of cold air. It flash freezes whatever it comes into contact with, encasing it in ice.
Bankai (Hakka no Togame) – increases the area of influence of Rukia’s ability to reach the temperature of absolute zero. Upon release, a pillar of cold mist rises up into the air from where she is and covers a wide area in her vicinity. Anything within the area of influence of the mist is frozen. Once frozen solid, victims crumble away within seconds. Physical contact with Rukia herself causes other people to begin freezing solid due to how cold her body is.
Also know as Kuzan, Aokiji was a Marine Admiral. He was nominated for “fleet admiral” by Sengoku, but lost the position to Sakazuki. As a marine admiral he had a large number of marines under his command. He could holds his own against a pirate as powerful as Whitebeard. He also has a great deal of speed as he was able to sneak up on Doflamingo with him noticing. He has enhance endurance, being able to fight Sakazuki for 10 straight days before being defeated. He was able to take a Haki imbued kick from Marco and Jozu. He possess acute hearing, even being able to hear things underwater. He possess Haki, Busoshoku Haki and Kenbunshoku Haki. Aokiji ate the Logia type devil fruit, the Hie Hie no Mi. This allows him to turn himself and his surroundings into ice. It’s strong enough that he could change the weather of one half of an island.
Aokiji’s top ice abilities:
Ice Age – An attack used only near the ocean or another large area of water. Kuzan places his hand in the water, then in an instant freezes it (along with anything in/on it) completely solid.
Ice Time – Kuzan touches his opponent’s body, then freezes them into a human ice statue. They can remain alive in a form of suspended animation for some time in their icy prison, but any decent hit will shatter them to pieces. This ended up being the case for Jozu, whose right arm broke off at the shoulder upon falling over while completely frozen.
Ice Time Capsule – Using his powers, Kuzan sends a wave of ice along the ground. Anything it hits is frozen in place.