Witch Hat Atelier Chapter 5: Forbidden Magic & A Shocking Discovery!

The “Primary Tetrad,” are the four greatest sigils. The first one is “the sigil of Might” or sigil of Earth, that manipulates and moves “terrain.” The second one is “the sigil of water,” which commands water, third is “the sigil of fire,” which is wielded as “both blade and aegis,” and finally, there’s “the sigil of levitation,” that allows for travel to places impossible to reach by foot. The fire sigil is singled out as particularity dangerous due to it’s uncontrollable nature. Coco tries to “draw fire magic.” According to Qifrey, fire will burn the paper and seal if written on it. It’s necessary to use levitation magic.

Coco is trying to repair the shoes she ruined during her test but her wand is too old. Qifrey decides to take her to a magic stationer. He takes them to Kalhn, Township of the Marshwood which is the largest settlement of witches in the area. Qifrey tells them that witches built up the shoal in order to protect the town from Molewyrms. Agott rudely decides to see some shops on her own. While walking to the shop, Coco gets a glimpse of a Brimmed Hat. He disappears quickly and she moves on to the shop. Inside the shop is a large tree. We’re introduced to Mister Nolnoa. He’s an old man that owns The Starry Sword.

Witch Hat Atelier v01 (2019) (Digital) (danke-Empire)

Coco chases a Brimmed Hat

He claims that everything is hand crafted buy himself and his grandson, Tartah. Coco is still ignorant of too much and Mister Nolnoa criticizes Qifrey for failing to teach her. Nolnoa decides to show her what he means himself. He finds a branch that has “blacken,” and he cuts it off and puts it into a boiling beaker. The water becomes “woodcruor,” or the ink used for creating spells. Witches can only get ink from Silverwood tree. When she and the others return downstairs to buy a wand, Coco sees a Brimmed Hat outside. She gives chase.

The others and Agott get dragged along on the way. The Brimmed Hat disappears but not before he teleports the four young witches to another place. Tetia tries to fly to find out where they are but she returns in a panic. She has attracted the attention of a dragon. Qifrey is frantic. He can’t find the girls. Nolnoa’s no help but his grandson saw Coco chase after the witch in the weird mask. The worldbuilding continues in Witch Hat Atelier. We see a more in-depth description of the sigil’s and the tools like ink and wands. I’m excited to see watch the Brimmed Hats want from Coco but first they must stop the dragon. I’m not sure they’re ready for sch a challenge.

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