The Shinigami in Death Note exists to kill humans. It’s required for them to survive. Ryuk deliberately drops his Death Note into the human world out of boredom. He takes joy in Light Yagami’s mass-murdering but largely doesn’t care about their death because it’s all part of nature. Since all humans are going to die anyway, why be concerned with premature deaths.
The Zoldyk family (Hunter X Hunter)
The Zoldyk family is a family of assassins. The family is highly pragmatic that practice tough love. They have a strict approach to their profession and a love of violence. However, they have a strict rule against killing the innocent. Their cold demeanor extends to each other. It works when assassinating people, not so much when relating to the family.
The Pillar Men (JoJo Bizarre Adventure)
The Pillar Men are an ancient humanoid race. They’re almost extinct, but use to live thousand of years ago. Highly intelligent, powerful, and capable of manipulating the bodies to a high degree. Due to being such an elite and old race, they have very little regard for humanity. They view humanity the way humans tend to view insects. They even killed a character without noticing. However, the Pillar Men seem to value non-human life, going out of their ways to avoid destroying things like flowers.
The Angels (Evangelion)
Angels in Evangelion refer to the fifteen children of Adam. Exactly what Angels are can be confusing. Supposedly, Angel’s are a variation of the human race. At first, they appear as humanoid entities, then they “reject” the human form. Angel’s have unique forms. The motives of the Angel’s are left ambiguous. One theory is that they’re trying to “return to Adam,” that’s located deep underground. They may want to “access Lilith and reset all life.” Angel’s don’t seem to communicate and often have no expression. Overall, the Angel’s seem to function on some sort of autopilot. What motivates hem is unknown but it appears that they only fight out of instinct.
The Saiyans (DBZ)
According to Akira Toriyama Saiyans are considered amoral. They are a warrior race that loves battle and strength above all else. Goku often displays the amorality and its possible consequence. He often spares the life of a villain so they could get stronger a fight again. During the Cell Games, he gives Cell a Senzu bean so he could have a “fair fight” against Gohan. He does this although it would have benefited Earth and increase Gohan’s chances. Also, the Saiyans have an odd view of romantic relationships. Saiyan form sexual relationships for procreation and not for love. Most Saiyans don’t have romantic or parental love for spouses or children. It’s the primary reason Goku and Vegeta don’t have the best relationship with their wives and children.
Kamome is best known in the states for her work on DC and Marvel. As a comic book cover artists, she has done covers for Star Wars, Birds of Prey and Batgirl. Witch Hat Atelier is the manga series that she is best known for. If you notice anything about her artwork it will be her line work.
4. Katsuhiro Otomo
Akira is one of the greatest anime/manga series ever created. It makes sense that the artist, Katsuhiro Otomo would be one of the best manga-ka. Otomo became the fourth manga artist inducted into the American Eisner Award Hall of Fame and was the first manga artist to receive the Grand Prix de la Ville d’Angoulême. He was also responsible for the anime adaptation that emulates his art style.
3. Takehiko Inoue
Inoue’s Slam Dunk series is one of the best selling manga series of all time. Slam Dunk has been adapted into an anime and sold over 120 million copies. The series focuses on the basketball team from Shohoku High School. Inoue current series Vagabond portrays a fictional account of swordsmen Musashi Miyamoto. It has sold over 80 million copies so far.
2. Hirohiko Araki
Araki’s first manga series was Cool Shock B.T., but he’s best known for his current series JoJo’s Bizarre Adventure. First published in 1987, Jojo has sold over 100 million copies. Known for its references to Western rock music, fashion, and Italy. Jojo is currently divided into eight parts. Each one follows new protagonists that bear the name “JoJo.” Araki’s art style is unique, easily recognizable to anyone familiar with it.
1. Kentaro Miura
Like many of the other manga-ka on this list, Kentaro’s series, Berserk, is one of the most influential manga series. Berserk is a dark fantasy series set in medieval Europe. Centering on the character Guts, a lone mercenary. As of January 2016, Berserk has sold over 40 million copies. Berserk features detailed artwork of giant grotesque demons.
In shonen anime and manga, power systems are established in order to explain the mechanisms for abilities used in combat. These powers systems can make or break a series. It’s important for these series to be have well balanced power systems. The best made power systems will have unique abilities, that are difficult to master or at least take effort. They should feature a variety of techniques, that range in complexity. Some systems will become “broken,” allowing only a few characters to excel in the series. Dragon Ball Z is a great example of a series that ended up broken. Once a series that focused on martial arts, Dragon Ball Z eventually became a series that focused largely on three saiyans, Goku, Vegeta and Gohan.
While Goku and Vegeta continued to get stronger, Gohan fell behind. Due to the nature of saiyan cells (S Cells), Goku and Vegeta continue to get stronger at rapid rates. This eventual means that they’re the only two that will matter in battle. None of this is to say that the series stopped being enjoyable, just that the power system became broken at some point. That said many of the best power systems often incorporate a “broken” ability that allows the main character to surpass his or her enemies.
10. Demon Slayer – Breath Styles
The main form of combat in Demon Slayer: Kimetsu no Yaiba are the breath styles. In conjunction with Nichirin blades, they’re able to battle on par with Demons. Derived from the “Breath of the Sun” the Breath styles are taught by the Demon Slaying Corps. By making use of particular and concentrated breathing patterns, the lung capacity and oxygen in the blood increases. This is all in service of increasing the physical abilities. When focusing breaths, Demon Slayers are able to accomplish feats such as “clotting wounds,” and “slowing down the circulation of poison.” Overall there are 15 branches of breathing styles. Demon Slayer’s power system is simple but has variety.
In Black Clover, Mana is the primary form of energy that exists in nature. It is the source of all magic spells. Mana is used to activate all spells. Almost every human can use mana to some extent. Mages in the Black Clover universe have “affinities” for mana “attributes.” These attributes can be one of four great attributes: fire, water, wind, and earth. Or they can be one of several derivative elements like lightning or ice. In addition to this, mages can develop “latent abilities” connected to their element. Wind users have the latent ability “mana sensory.”
Elements like water and fire are common, with elements like light and space being rare. Mages are limited to their element, but they can augment their element into other forms. However, if a mage is a hybrid of two races they may have “dual affinity.” While rare it’s possible for a mage to use science to “artificially enhance themselves” given them more than one element. The more mana a mage possess the stronger they are.
Grimories are magical items that enhance the users ability to use magic. They are the written record of all the spells that a user learns. As the owner gets stronger the book becomes inscribed with newer spells. Connected to their owners, Grimoires cannot be used by other mages and disappear when their owners die. However, Grimoires of Despair are the exception.
A Stand is a visual manifestation of life energy, they’re generally represented as a figure that hovers around the “Stand user.” A stand can represent the ” the manifestation of an individual’s innate fighting spirit and embodies, to an extent, the individual’s psyche.” Stands follow a “loose” set of rules, they’re an embodiment of the user psyche, therefore, they are all unique. This “uniqueness” results in a vast difference in abilities, power and usefulness of Stands. Some Stands can even be detrimental to their users. Any damage sustained by a Stand is reflected on the user and vice-versa. However, automatic Stands and bound Stands are the exception. If Stands are destroyed their user dies with them.
Stands obey every command that is demanded of them within there limits. However, some Stands cannot be controlled by their user. This can result in the Stand killing it’s own user. One rule that governs Stands and their users is that they can only have one. Learning and mastering a Stands ability can be difficult. Stand users are usually ignorant of the ability of their Stand at first. Once they discover it, then they have to learn the various uses for the Stands abilities. To use a Stand, a user has to summon it. Then the user needs to command it, if they hope to use their powers. However, automatic Stands act by themselves.
Based on appearance Stands are classified into 5 different categories, Natural Humanoid, Artificial Humanoid, Natural Non-Humanoid, Artificial Non-Humanoid and Phenomenon. Furthermore, Stands all have supernatural properties, in addition to unique powers. Stands are invulnerable to harm by anything other than another Stand or damage to their user. A Stand’s powers vary wildly, ranging from using a sword, fire or even stopping time. An important limitation on Stands are “firing range.” This range is largely the distance that a Stand is still effective. On top of all that, Stands have six parameters that they can be judged.
The main sources of combat ability in FullMetal Alchemist is Alchemy. Based on the ancient metaphysical mystical art that allows the user to “manipulating and altering matter by using natural energy.” This is called Transmutation, which required three aspects to succeed.
Comprehension – Understanding the inherent structure and properties of the atomic or molecular makeup of a particular material to be transmuted, including the flow and balance of potential and kinetic energy within.
Deconstruction – Using energy to break down the physical structure of the identified material into a more malleable state so as to be easily reshaped into a new form.
Reconstruction – Continuing the flow of energy so as to reform the material into a new shape.
In order to use alchemy a practitioner would need to have complete understanding of chemistry and ancient alchemical theory. Generally, you need to have high intellect. The Alchemists are said to transmute using various substance. Some use the Four Classical Elements (Water, Earth, Fire and Air) and other use the Three Essential Principles (Salt, Sulfur, and Mercury). Regardless, the most important tenet of alchemy is the concept of Equivalent Exchange. Separated into two laws:
The Law of Conservation of Mass, which states that energy and matter can neither be created from nothing nor destroyed to the point of elemental nonexistence. In other words, to create an object weighing one kilogram, at least one kilogram of material is necessary and destroying an object weighing one kilogram would reduce it to a set of parts, the sum of which would weigh one kilogram.
The Law of Natural Providence, which states that an object or material made of a particular substance or element can only be transmuted into another object with the same basic makeup and properties of that initial material. In other words, an object or material made mostly of water can only be transmuted into another object with the attributes of water.
Alchemy includes more than simply an understanding of transmutation and adhering to the laws of Equivalent Exchange. Alchemists need to use a transmutation circle. These circles can be drawn anywhere and by any medium. transmutation circles are made up of two parts, the circle and a “alchemical rune.” Alchemy gets even more complicated, as it focuses on human soul binding, Homunculus (artificial humans) and resurrection.
The Bleach series features numerous different forms of fighting. However, the series primarily focused on the use of Zanpakuto or Soul Cutter Sword. The main weapon used by the Shinigami, Arrancar and Visored. The lowest ranked Zanpakuto is called Asauchi and they lack names. However, the Zanpakuto of a Shinigami Captain do have names. Each weapon are uniquely generated by the users soul. The soul of a Shinigami will determine the shape and ability of the sword. Zanpakuto’s are sentient beings and it’s name is that of the living spirit that powers the sword. Once the Shinigami learns the name of it’s Zanpakuto, they are able to communicate with each other and get stronger.
Zanpakuto are born with their Shinigami and will die with them. The one exception to the uniqueness of a Zanpakuto is the Ise Clan’s, Shinken Hakkyoken. A Zanpakuto can choose to withhold it’s true name from it’s wielder if they deem them unworthy. In order to communicate with their Zanpakuto a Shinigami must use an advance form of training called Jinzen. Based on the ability of the Shinigami to communicate with their Zanpakuto’s spirit, a Zanpakuto will develop two forms, Shikai and Bankai.
Shikai – is the second (or first upgraded) form available to a Zanpakutō. To activate it, the Shinigami needs to learn the name of their Zanpakutō. This is not as easy as simply picking a name, for the living spirit of the Zanpakutō already has its own name. The Shinigami must be able to communicate and harmonize with their Zanpakutō effectively, which requires being able to speak to the spirit within its world.
Bankai – is the second and final upgraded form of a Zanpakutō. To achieve Bankai, one must be able to materialize and subjugate their Zanpakutō spirit. Materialization means the opposite of getting dragged into the Zanpakutō’s inner world: the wielder needs to summon the Zanpakutō’s spirit into the physical world. It usually takes 10 years or more to achieve, plus the experience needed to master it. Despite the Zanpakutō spirit being subjugated for their Shinigami to learn Bankai, the Zanpakutō also becomes stronger and learns Bankai at precisely the moment their Shinigami learns it. Even though Bankai is the final stage of a Zanpakutō, it does not mean the Shinigami’s growth ends there. A Bankai, especially one recently obtained, can evolve even further as its Shinigami gets stronger. Ichigo and Urahara managed to achieve Bankai at accelerated rates.
A broken Shikai will regenerate, a broken Bankai will never return to its original state. However, a Zanpakuto can be reforged. Zanpakuto are generally grouped into three categories, Melee, Kido and Elemental. Despite the fact that Zanpakuto is the main form of combat in Bleach, there are three other forms of combat. Hoho is a more defensive style of fighting that focuses on fast movements and footwork. Kido (Demon Arts) is a form of combat the produces spells. They often require an incantation to activate. Finally, there is Hakudo (Hand to Hand Combat). Using their body, users attack with their feet and hands. Making use of their physical strength and martial arts skills.