Haikyuu!! To the Top episode 22, “Pitons,” Inarzaki becomes inspired by the set from Atsumu. Riseki starts with a service ace. Coach Ukai calls a time-out. He tells the team that “Riseki’s serves should be manageable for them to receive and stop.” After Aran scores on a Tanaka receive, the team’s tie at 11. Riseki’s final serve is successfully countered by Tsukishima. Asahi misses a powerful serve but can return Osamu’s. Kageyama sets to Tanaka, who fails to score on a crosscourt shot. Omimi insults him by calling him a “weaker version of Bokuto.” Inarzaki takes the lead. Inarzaki begins to dominate with the Miya twins performing a “reverse minus tempo quick attack.” Karasuno starts to panic as their lead slipped and the face an unexpected move from the twins.
Hinata returns to the rotation, injecting some hope in the team. He is quickly able to get a point for Karasuno. During the next play, Hinata and Tanaka block a shot from Atsumu. However, they were overeager, blocking the shot before the setter could set and the ref calls the point for Inarazaki. Atsumu serves next, and together with his brother, they’re able to set for Aran, who lands a clean spike. However, to everyone’s surprise, Hinata keeps the ball alive with a perfect receive. Karasuno begins a five-person sync attack. When the is deflected after a block it appears to be heading out, however, Hinata once again makes an impressive save. He sends the ball to Kageyama. Hinata rushes back into the court calling for the set. With Hinata distracting the blockers, Tanaka can get past Osamu and Suna.
Despite this effort, Karasuno loses the next point after the ball clips the net and Inarzaki scores. Ukai attempts to get the team past the last point after another time-out. The team still questions if they can win. Hinata breaks the bleak moment, resulting in the team laughing. Hinata is often praised for his on-court plays but it’s often his behavior off the court that inspires his team. Karasuno is going to need that energy if they’re going to make a come back.
Haikyuu!! To the Top (Part 2) Episode 1 returns with “Rhythm.” Atsumu prepares to serve while the marching band of Inarizaki plays. He silences them with a gesture, then serves an ace. Hinata uses his new jump method but forgets to hit the ball. Annoyed, Kageyama tells him that if he ever repeats that mistake he won’t “set to him for the rest of the game.” Despite this, Kageyama is pleased that Hinata is inspired. Hinata’s new jump alters the contact point of the middle blockers, likely throwing them off. Suna is next to serve. Daichi receives it despite its difficult placement. Hinata sends it to Tanaka but Inarizaki’s blockers interfere. Atsunu sets the ball for Aran who spikes the ball and scores.
Suna serves right a the whistle catching Daichi off the guard. He receives the ball long but Kageyama can get the rebound. Hinata charges the net and quickly rushes to the end of the court. He scores on a wide attack shocking the other players. Atsumu is particularly impressed commenting that Hinata and Kageyama were “fast enough to get through the block without sacrificing any height.” Inarizaki’s marching band distracts Kageyama enough to get his serve to clip the net. This allows Atsumu to set for Omimi who spikes past Hinata and Daichi. Inarizaki can use their “rhythm” to throw off Karasuno.
The Miya twins quick attack
The score is 7-4 and Inarizaki’s band continues to distract Karasuno. Suddenly, Saeko and her taiko drum group arrive. They begin to play gaining the attention of the audience. Aran serves again, but Tanaka, Kageyama, and Hinata stop him. Hinata prepares to serve. Saeko and her taiko group help drown out some of the sounds coming from Inarizaki’s band. This seems to help Hinata. The Inarizaki team focus on Hinata, allowing Kageyama to set to Daichi, who scores. Still, Inarizaki leads by 2. Makoto and Shimada note that Atsumu is “dual wielder,” meaning he can serve “both spikes serves and jump float serves with no prior indication.” However, Karasuno has discussed the limitation of Atsumu’s serve. He has a tell. Before he serves a jump float, he moves four steps. When he steps six times, he’s going to use a spike.
This knowledge is of no use as Atsumu’s serve is still powerful and Inarizaki takes a three-point lead. Atsumu attempts another jump float serve, this time Nishinoya receives. Asahi manages to get the ball past the blockers. However, the Miya twins manage to do something startling, copy the quick attack Hinata and Kageyama use. Haikyuu!! To the Top (Part 2) Episode 1 quicklygets us back into the action.I’m always excited to see Hinata grow as he encounters better players. Inarizaki is proving to be difficult for Karasuno to defeat. I would say that they’re outmatched. With the Miya twins being able to mimic Hinata and Kageyama’s quick attack, Karasuno is going to have to come up with something new.