The previous Ninja Gaiden game frustrated me. It was a difficult game for me. However, the challenge of defeating the game felt earned. Playing stages over and over again was annoying sometimes (the checkpoints helped), but mastering the game mechanics was worth it. Apparently, this difficulty was too much for other players. The next game in the series, Ninja Gaiden 3, was suppose to fix this.
It fixed it too well.
They over-corrected. Making the game far too easy. You can get through it largely with the basic controls. All the deep combat is removed. The game is more fun to watch than play. Other games have taken up the difficulty mantle, like the Dark Soul series. I was anticipating another complex Ninja Gaiden game and got the opposite.
The Metal Gear Solid series is one of the most storied series in video games. The series is a stealth action game created by Hideo Kojima. In the series you take the role of a Special Forces Operative that has been sent into battle to face off against a superweapon called “Metal Gear.” The series pioneered the stealth genre. One aspect of the series that has always set Metal Gear Solid apart is the lengthy cinematic cutscenes. The storyline covers politics, warfare, science and other themes.
The Metal Gear series often utilizes “magical realism” combining a modern world with a supernatural one. For example, the character of Vamp is considered to be a vampire. His thrust for blood was developed when he was a child, when ” lost his family in a church bombing. In order to survive, Vamp fed on the blood of his family until his imminent rescue.” The series can have some ridiculous elements to it but I think it’s part of the charm.
Of the many entries in this series I think the best story was Metal Gear Solid. Published in 1998, it received a a metascore of 94/100 and sold over 6 million copies. Whether this is actually the best Metal Gear story I don’t know. However, it was my first game in the series. I remember that it changed my understanding of what a gaming story could be. The complex story was amazing and felt like I was playing a role in a movie. Engaging, dramatic and highly entertaining, the Metal Gear series has the best story.
The “action” genre consists of a large number of sub-genre’s, fighting, platform, and shooters among them. With the exception of RPG’s, almost all my favorite games are in this genre. The action genre is a genre that “emphasizes physical challenges, including hand–eye coordination and reaction-time.” Taking control of character, players are expected to navigate levels, ” collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal.”
At the end of each level is a boss. The player repeats these events until the game is over. Action games often focus on scoring and victory. Some of the most notable games in the large “action” genre are, “Action-adventure games like, Zelda, Assassins Creed and GTA. Other games are, platforms games like Mario, survival games like DayZ and shooters like Halo and Call of Duty.
This one is pretty obvious to me. When I was a child I would dream of being in the World of Pokemon. I would image what the Pokemon world would be like if it were real. Of course video games and T.V. shows are good substitutes for reality. The World of Pokemon has large variety of environments. The government doesn’t really get much attention, so the politics of the world is quite clear.
The current major Pokemon regions, Kanto, Johto, Hoenn, Sinnoh, Unova, Kalos, and Alola are modeled after real world regions. Most are based on Japan, however, the United States and France have been inspirations as well. Of course there are dangers in this world. Many of the legendary Pokemon are or could be life threatening. Culturally, this world of course centers around Pokemon at that’s why I love it.
The population of the Pokemon world (at least in the games) feel small, but that is likely do to the need for them in game, as opposed to in the real world. From a science and technology stand point the Pokemon world is superior than the real one. For example, it’s possible to clone ancient Pokemon. I would probably try to be a Pokemon champion and then become a gym leader.
Commander Shepard is the main protagonist in the Mass Effect original trilogy. Born in the year 2154, Commander Shepard became the first human to join the Spectres. In the game Spectres are given special powers from the Citadel Council. When you first start the game you get to choose the gender, appearance, skills and history. The character is named after Alan Bartlett Shepard, Jr. the second person and the first American in space. Shepard is considered to be a highly skilled solider.
The ability for gamers to import the previous version of Mass Effect made the connection to Commander Shepard stronger. It felt like you were Commander Shepard and you took the decisions made in game seriously. Whether you waking friends, getting into a romantic relationship and even deciding who dies, you really embodied the character completely. For this reason I think Commander Shepard is one of the best video-game protagonist.
Take revenge. Restore your honor. Kill Ingeniously.
Developed by FromSoftware (Soul series) and published by Activison, Sekiro: Shadows Die Twice is an action-adventure game that will be released on the PS4 and XBox One next week. You play as a shinobi named Sekiro as he attempts to rescue his lord that was kidnapped by a samurai. The gameplay of Sekiro is what’s interesting. Strategy is key. You need to use different tactics against a variety of enemies. These enemies can use what is called a “perilous attack” they can’t be blocked. You have to decided, counter or retreat and prepare for a follow up attack.
After his defeat the “wolf (main character)” receives a prosthetic arm. This arm can be used to break shields, throw shuriken, deflect attacks, etc … You can use stealth as well. If you can go undetected it will allow you eliminate enemies quickly. Death is likely, but you can resurrect yourself. However, you will be vulnerable when you do. Winning battles will be how your character progresses. The game was based on the Tenchu series. The good news is that this game focuses on single-player instead of tacking on multi-player. However, FromSoftware created the difficult (in my opinion) Soul and Bloodborne series and it seems like the Sekiro will be taxing as well.
This is a conventional pick, but GlaDOS from Portal has to be the best antagonist. GLados (Genetic Lifeform and Disk Operating System) is a central core that is suppose to control the “the Aperture Science computer-aided Enrichment Center.” She is a major narcissist. Her consciousness had been controlled “by personality cores.” GLaDOS is one of the most memorable villains in gaming.
Despite being a villain, she made the game entertaining. In particular her wit, passive aggressive attitude and sarcasm are enjoyable. You need her to progress through the game, even though you can’t really trust her. GLaDOS manages to be both a threat and a delight. At the end of the day, who doesn’t want to play against an rude, funny and homicidal AI.
My criteria for a game that has “good cut scenes,” is whether I can watch it if it was a movie. The Final Fantasy series is one of the most storied video game series ever. However, the story themselves can be basic. The tend to follow a predictable format. A major character will die, Princess, Cid, etc. Anyway, I found FF12 to have the most impressive story of all the Final Fantasy games.
The characters were interesting, as was the story. The graphics (at the time) were great. I loved the voice acting and the overall story arc. Someone put the cut-scenes together on YouTube and from time to time I watch the “movie.” The story “begins with the defeat of the Kingdom of Dalmasca at the hands of the powerful Archadian Empire, and subsequent occupation.” Watch it, if you have time:
This on was easy. I don’t play Call of Duty anymore, but when Modern Warfare was released I was hooked. The famous or infamous scene “No Russian,” should be an obvious choice. In Call of Duty: Modern Warfare 2, you play Joseph Allen, a CIA agent that’s undercover. He participates in a mass shooting at a Moscow airport in order to gain the trust of a Russian terrorist group. At the end of the level, Allen is killed. It is intended to lead the Russian government to believe that the United States was involved.
According to game designer Mohammad Alavi, he wanted the “level to explain why Russia would invade the United States, and create an emotional connection between the player and Makarov.” When I first played the level I was confused. Generally, you are the good guy and it’s often impossible to kill civilians in the game. I’ll admit that I was conflicted about the killing civilians, but it was a rare experience. It should be noted that player can skip the level altogether.
The level sparked major controversy. Many journalists “described the level’s plot as illogical and derided the ability to skip the level.” Call of Duty: Modern Warfare 2 was censored in international versions and removed from the Russian version. However, after a while journalists came to see the level as important. Laura Parker of GameSpot stated that “No Russian,” was a “watershed moment for the video game industry.”She also states “that if more developers were willing to take risks and include controversial material, then video games would finally receive cultural recognition.” Whatever your views on the level, it is clear that it was a surprising video game moment.
Shenmue 3 is due to be released on August 27th this year. Slated for the PC and PS4, the series first appeared on the Dreamcast in 2000. The sequel was released the following year and was always intended to be a trilogy. Shenmue was created, produced, and directed by Yu Suzuki. The series featured open world elements before open world became so popular. It also was responsible for the introduction of the “quick time events.” The story follows Ryo Hazuki, a teenage martial artist who’s father is murdered.
The original Shenmue once was the “most expensive video game ever developed,” and despite the cult following and critical acclaim it was a commercial failure. After having a successful crowdfunding campaign, becoming the “fastest-funded and the highest-funded video game project in Kickstarter history, earning $6.3 million.” Shenmue 3 began production. During the MAGIC 2019, Yu Suzuki presented the trailer.
The trailer shows several characters in the next game, particularity Ryo. While, I excited for this game, it doesn’t look great graphically. Ryo and the other characters are not that realistic and their moment seems rather wooden. However, the series is known for it’s detail, with Suzuki claiming that there’s over 400 NPC’s in the game. Suzuki claims that the shops in the game will be more in-depth. I’ll admit that sometimes the details in this series was tedious, but if they sacrifice some graphic for the detail I’m fine with that.