Marvel video games can be hit or miss. When I was a kid Marvel games were largely limited to the arcade. One of my all time favorite games were “X-Men: The Arcade Game (1992),” a side scrolling fighting game. The goal of the game was to basically fight through waves of Sentinels and other villains like Pyro and Juggernaut in order to stop Magneto. Up to six players could play and like many arcade games I would end up playing with random players. Ultimately, I wasn’t very good at games then so I never got very far in that game. However, it was impact on my childhood and my first memory of a Marvel game.
I haven’t played the latest Marvel Spider-Man game which I hear is great. Regardless, my favorite Marvel game is Spider-Man 2. The game was not only a Marvel game but even worst a video game based on a movie. The history of good movie games isn’t great, so my expectation for this game was low. Spider-Man 2 is a open world action adventure that was published by Activision and developed by Treyarch. It was released for basically every console at the time. What makes the game so phenomenal is how the gameplay was able to emulate Spider-Man so closely.
I spent over a hundred hours largely swinging through NYC, travelling from Manhattan to Liberty Island. You felt like you WERE Spider-Man and of course it was fun. Like most open world games I got distracted from the main story and barely finished it. However, that is the point. It didn’t matter that I followed the linear story because I didn’t care to have the game end. With the realistic NYC environment, variety of crimes to stop, variety of Spider-Man powers and the realistic swing mechanics, Spider-Man 2 is my favorite Marvel video game.
Microsoft’s next console is named Project Scarlett. Phil Spencer, vice president of gaming at Microsoft stated that “The console should be optimized for one thing and one thing only . . . gaming.” Developed by the same team that created the Xbox One X. The video presented showed employees talking about “variable refresh rates, real-time ray tracing, 8K resolution, frame rates up to 120 frames per second and SSD that’s 40 times better over the current generation. It will be embedded with a AMD’s Zen 2 and Navi tech. based chip. To be honest despite having so familiarity with technology I have very little idea of what most of this tech does.
To be honest I have long stopped caring about the specs of video game consoles. I always get all the main three consoles (Microsoft, Nintendo and Sony) and they no longer seem to be released in the same year. What I do find interesting is “cloud gaming.” There are rumors that Microsoft’s xCloud service ” will stream games to PCs, consoles, and mobile devices,” and possibly appear on the Nintendo Switch. Finally, if you care about the Halo series it will be a launch title for the Scarlett. According to the developers at 343 Industries, Halo Infinite “is aiming to have more heroism and mystery,” . . . “ living world [is] at your fingertips.” I’ve long stopped playing Halo game so I don’t care, but I think it’s still a popular series and would make a good launch title.
The Final Fantasy VII remake was originally shown in 2015 much to fans excitement. At E3 it received a standing ovation and Square Enix’s stock prices even rose. Personally, I didn’t really get into the Final Fantasy series until FF10 and was mildly annoyed at all fanfare the game got. Regardless, I am excited to see what all the hype is about. One problem seems to be how slow the development process is for this game.
Instead of simply recreating the game with better graphics, the Square Enix team decided to do a full remake. They decided to rebuild the game from the bottom up, using a new game system. The fighting system will change to a more action based style. They aim to upgrade the battle system, similar to games like Kingdom Heart and Dissidia FF. However, they have every intention to keep the gameplay mechanics that fans loved.
The developers also wanted avoid coming across as “too nostalgic,” also they wanted to make changes that reflected “cultural shifts,” like the scene when Cloud cross-dresses on an infiltration mission. The game will be fully voiced and utilize the Epic Games Unreal Engine 4. The game has been planned as a multi-game release. Square Enix claims that “trying to fit the game onto a single release would entail cutting large parts of the game.”
If they split the games players will be given more access to parts of the game that they couldn’t before. Each game is expected to be similar in size to FF13. The cost of each part isn’t known yet. However, if they are the size of full games there’s no reason to believe that they won’t be full priced.
If you have been reading along with this challenge it should come as no surprise that The Legend of Zelda: Ocarina of Time is my favorite game of all time. While I think that Breathe of the Wild is the Zelda game I would recommend most, that’s largely due to the open world elements that really wasn’t important or possible in the 90’s. Ocarina of Time was my “Favorite Classic Game.” Instead, I’ll list my top ten games of all time.
The Legend of Zelda: Ocarina of Time
Super Mario Galaxy 2
Resident Evil 4
Mass Effect 2
The Legend of Zelda: Breathe of the Wild
Star Wars: KOTOR
Metal Gear Solid 3: Snake Eater
Batman: Arkham City
That marks the end of my 30 Day Video Game Challenge. Thank you for your support.
Most Nintendo console are largely platforms their top tier games. They definitely not for second or third party games, especially not AAA one’s. Eternal Darkness is a game from the Silicon Knights, released in 2002. It wasn’t a commercial hit and Silicon Knights evetually went out of business. The game was a third-person action adventure game. You generally fought monster and solved puzzles. What set Eternal Darkness apart from other survivor horror games was the “insanity meter.”
When the is spotted by an enemy their green bar decreases. As the bar becomes lower the gaming environment changes. These effects are random and reflect the players distorted grip on reality. The camera angle can change, weird noises, bleeding walls, enter rooms only to find out that you never left the previous one. Your character may even appear to have die suddenly. I was concerned that this aspect of the game would get old and I would like it. However, the gameplay along with the interesting story kept me invested in completing the game.
The games story skip’s throughout time, from 26 BC to 2000 AD. You can play as 12 different characters. Multiple paths can be taken, with difficulty changing with each path. Unfortunately, Eternal Darkness sold poorly, despite the fact that it received high reviews. It was ranked 96th on IGN “best video game of all time on all systems.” The sequel to Eternal Darkness, entitled Shadow of the Eternals was planned but never could get the funding necessary. I’m still hoping it does.
Many gamers who hand the privilege of playing Metal Gear Solid and maybe some that haven’t, the boss battle with Psycho Mantis one of the most epic. However, before the fight with him, he “displays” his psychic powers. If you have a controller with the rumble ability, he will activate this feature. He can also make players believe that there’s a problem with their television, by turning the screen to black. I was borrowing Metal Gear from my friend and he deliberately didn’t tell me about this part. I actually though something was wrong with this game and turned it off. LOL.
Furthermore, he “reads” the memory card of the gamer. Particularly, games like “Azure Dreams, Suikoden, Castlevania: Symphony of the Night, and Vandal Hearts.” The breaking of the “fourth wall” was what made this such a shocking moment. Finally, when first attempting to defeat Psycho Mantis the player has to plug the game controller into another port, otherwise, you’ll fail to land a hit on him. The scene where Psycho Mantis shows off his powers is one of the most creative scenes in gaming and most epic.
Voice acting is something that I tend to undervalue in gaming. It’s a passive aspect of the gaming experience. However, most games now feature voice acting. It’s difficult for me to determine exactly what makes voice acting good. Obviously, if the character is funny then you gonna appreciated the voice acting more. But is that voice acting? It more of a scrip thing than a voice thing right? Then again the voice actor has to deliver the lines well so the joke lands. I’ll choose my top 3:
1. Bayonetta/Hellena Taylor
This might be in part due to her British accent but Helena Taylor’s performance as the Umbra Witch, Bayonetta is great. Bayonetta can be seen as dry or cold, but she has wit and is clever. When fighting she often engages in playful banter. She likes to use sexual innuendo to tease her enemies.
2. Kratos/Christopher Judge
Anyone that’s played the God of War series know the voice of Kratos is iconic. Kratos is a stoic character that can be called uptight or self serious. He also has anger problems. As the result of his difficult life due to the Gods he can also be sad or even depressed. Come to think about it I don’t think we’ve seen him smile or laugh. His voice actor for the latest God of War game is Christopher Judge. The original voice actor (TC Carson) wasn’t particularly happy about Sony’s change, unsurprisingly. Regardless, Judge does a great job portraying the God.
3. The Joker/Mark Hamill
This ones pretty obvious, but Mark Hamill (Luke Skywalker fame) as the Joker is probably one of the best and most well known video game voice actor. Like Kratos, the Jokers voice is iconic. I can’t really describe his voice but it’s distinct. Most importantly, Hamill gets the sinister Joker laugh perfectly. The Joker often changes his voice in subtle or unsettling ways. It’s a spectacular performance.
So far this year there has been so many good game that I haven’t been able to catch up on the games I bought. I haven’t finished Red Dead Redemption 2, I started Anthem and got to level 30, before beginning Division 2 that I’m currently playing. So the game that I plan on playing is either Sekiro Shadows Die Twice or Devil May Cry 5. Of the two I think I would like DMC5 more.
While I hear that Sekiro is the challenging, I heard better things about DMC5. Unlike, Sekiro which is a new IP, DMC5 has been the anticipated for years. I found the combat in the demo to be difficult to grasp, I hope that more time with the game will change that. However, I try not to play new games until I beat my current one. DMC5 is next on the list.
I couldn’t figure out what exactly makes a game classic. According to Wikipedia, classic means ” an outstanding example of a particular style; something of lasting worth or with a timeless quality; of the first or highest quality, class, or rank – something that exemplifies its class.” That kinda clears it up but not really. So I decided that I will limit the time frame to at LEAST a game that was released 20 years ago.
I think this has to go to The Legend of Zelda:Ocarina of Time. I’ve noticed that I’ve picked the Zelda series A LOT during this challenge I just can’t help it. Zelda is just such as magnificent series. Ocarina of Time is among the best in the series. The game was the fifth in the series and the first to have 3D graphics. The switch from 2D to 3D had a profound effect on gameplay. The graphics were obviously an upgrade, as the cutscenes and the size and detail of the world.
The Legend of Zelda: Ocarina of Time is often considered to be one of the greatest games of all time. In 2012, Rockstar Game’s Vice President, Dan Houser stated that if “Anyone who makes 3-D games who says they’ve not borrowed something from Mario or Zelda [on the Nintendo 64] is lying.” It’s nearly impossible for me to think out a game that had more impact and was enjoyable 20 years ago than Ocarina of Time.
Wind Waker was the tenth game in the Zelda series. Published on the GameCube in 2002, the game is set on a series of islands. Link attempts to save his sister from Ganon. He sails the seas on his talking boat King of Red Lions. The game incorporated a way to manipulate the wind, that was controlled by a conductor’s baton. The original concept for the game was a more “realistic” style. Nintendo showed a brief clip of Link fighting Ganondorf during Space World, a video game trade show. This video was well received.
The Nintendo team wasn’t happy with the style of this game. Designer Yoshiki Haruhana created a cartoonish young link. Instead of the traditional 3D graphics, the next Zelda game was going to be cell shaded. In 2001, Nintendo presented the new look to an audience during Space World. Many fans, myself included, were very disappointed that the next Zelda game wouldn’t be realistic. Some critics even called it “Celda”. However, as is the case with almost all Nintendo games it was a breath of fresh air.
The games visuals were stunning. It truly felt like you playing a cartoon. With many critics comparing the game to the animation of Disney and Hayao Miyazaki movies. The art style of the game made it unique. Of course the game was more than the visually pleasing. It had amazing gameplay, responsive control system, a great story and puzzles. A game that was once considered to be divisive, became a classic. The game was then later re-released in high definition. According to Keza MacDonald, The Wind Waker HD was “near-universally hailed as a masterpiece.”