Super Mario World
Developer: Nintendo EAD
Release Date: November 21, 1990
Console(s): SNES, GBA, Virtual Console
Last week I finally completed the “30 Day Anime Challenge”, so I thought I’d start another challenge. The “30 Day Video Game Challenge”, similar to the anime challenge, this challenge features 30 “challenges/questions” based on experiences with video games.
When I was five my mother got me and my brother a SNES and at the time it included a copy of “Super Mario World”. Super Mario World is the fifth title in the acclaimed Mario Bros. series. I and my brother played this game over and over. We had an ignorant concept of what “winning” was, so a few stages complete was all that was need to satisfy us.
We also had no idea that e could save our progress, so we always started from the beginning. However, this really wasn’t a problem, because at the time we thought it was supposed to be that way. As a result, I never actually beat the game, or the next few dozen games I got after. Like I said my concept of winning was different back then. Beating a game wasn’t necessary, just playing until you run out of life. Like most Nintendo games it was a lot of fun regardless.