Most Nintendo console are largely platforms their top tier games. They definitely not for second or third party games, especially not AAA one’s. Eternal Darkness is a game from the Silicon Knights, released in 2002. It wasn’t a commercial hit and Silicon Knights evetually went out of business. The game was a third-person action adventure game. You generally fought monster and solved puzzles. What set Eternal Darkness apart from other survivor horror games was the “insanity meter.”
When the is spotted by an enemy their green bar decreases. As the bar becomes lower the gaming environment changes. These effects are random and reflect the players distorted grip on reality. The camera angle can change, weird noises, bleeding walls, enter rooms only to find out that you never left the previous one. Your character may even appear to have die suddenly. I was concerned that this aspect of the game would get old and I would like it. However, the gameplay along with the interesting story kept me invested in completing the game.
The games story skip’s throughout time, from 26 BC to 2000 AD. You can play as 12 different characters. Multiple paths can be taken, with difficulty changing with each path. Unfortunately, Eternal Darkness sold poorly, despite the fact that it received high reviews. It was ranked 96th on IGN “best video game of all time on all systems.” The sequel to Eternal Darkness, entitled Shadow of the Eternals was planned but never could get the funding necessary. I’m still hoping it does.
This is the easiest day of the challenge so far. Nintendo is by far my favorite game developer. Nintendo is THE most storied game developer. I will make an argument that it is the most influential gaming developer ever. Nintendo was founded all the way back in 1889 by Fusajiro Yamauchi. Originally a hanafuda playing card company, Nintendo became a video game company in the 1970s. What makes Nintendo so great is that they always focus on quality and fun as the most important aspects of gaming.
Many gamers have complained that Nintendo continues to produce games with simple stories and cartoon graphics, instead of more realistic and serious content. Nintendo wanted to build a reputation for having family-friendly games. This wasn’t always well received by gamers. Violent games like Mortal Kombat were censored, removing blood and altering finishing moves. However, many of the games Nintendo produced were well made. This dedication to quality has to be the hallmark of Nintendo.
Nintendo also has been an innovator in the gaming industry. The many buttons featured on the face of a typical controller can be traced back to Nintendo in some way. The NES controller largely set the industry standard. The Nintendo 64 for example was the first home console to introduce four controller ports, so families could play together split-screen. They also brought the analog to home controllers and introduced 3D gameplay to gaming with Mario 64. Nintendo also dominated the handheld gaming market, with the Gameboy, Gameboy Color, and now the Switch.
Many have credited Nintendo with saving the video game industry itself in the ’80s with the NES. The most important aspect of Nintendo is of course the games. Mario. Legend of Zelda. Pokemon. Metroid. Donkey Kong. These are some of the most influential and profitable video game ip’s ever. Collectively, Nintendo has sold over 700 million consoles and over a billion games. Most of the games I play are Nintendo games and their consistent quality is unmatched. Nintendo is a pioneer in the industry, whether it’s mobile gaming (Gameboy), multiplayer (64), VR gaming (Virtual Boy), motion gaming (Wii), or home to mobile (Switch). They take risks and keep gamers guessing.
Wind Waker was the tenth game in the Zelda series. Published on the GameCube in 2002, the game is set on a series of islands. Link attempts to save his sister from Ganon. He sails the seas on his talking boat King of Red Lions. The game incorporated a way to manipulate the wind, that was controlled by a conductor’s baton. The original concept for the game was a more “realistic” style. Nintendo showed a brief clip of Link fighting Ganondorf during Space World, a video game trade show. This video was well received.
The Nintendo team wasn’t happy with the style of this game. Designer Yoshiki Haruhana created a cartoonish young link. Instead of the traditional 3D graphics, the next Zelda game was going to be cell shaded. In 2001, Nintendo presented the new look to an audience during Space World. Many fans, myself included, were very disappointed that the next Zelda game wouldn’t be realistic. Some critics even called it “Celda”. However, as is the case with almost all Nintendo games it was a breath of fresh air.
The games visuals were stunning. It truly felt like you playing a cartoon. With many critics comparing the game to the animation of Disney and Hayao Miyazaki movies. The art style of the game made it unique. Of course the game was more than the visually pleasing. It had amazing gameplay, responsive control system, a great story and puzzles. A game that was once considered to be divisive, became a classic. The game was then later re-released in high definition. According to Keza MacDonald, The Wind Waker HD was “near-universally hailed as a masterpiece.”
I’m not really sure what this challenge is asking here. All time favorite console? Favorite current console? I’ll just choice all time favorite.
All time favorite console (SNES)
My gaming began in the “fourth” generation or the “16-bit” generation. The SNES is my all-time favorite gaming console. Part of the reason for this is that it was my first gaming console, so I’m probably a little nostalgic. Anyway, the SNES was the second console from Nintendo. It would become the best-selling console of the era, with almost 50 million sold. The SNES controller introduced many elements into the gaming industry.
Of course, the MOST important aspect of a gaming console is the games. The SNES had a large library of games that covered a large array of genres. Many of those games are among the most highly regarded games of all time.
With games like, Super Mario World, Donkey Kong Country (1-3), Super Mario Kart, Street Fighter 2, The Legend of Zelda: A Link to the Past, Killer Instinct, Star Fox, Mortal Kombat 2, Mega Man X and NBA Jam you see how I spent countless hours playing the SNES. While, gaming consoles have far superior tech. now and many games have surpassed the quality of SNES games the console will always be a trailblazer in gaming.
According to the blog, Sensor Tower, Nintendo’s ” four current mobile games (Fire Emblem Heroes, Dragalia Lost, Animal Crossing: Pocket Camp, Super Mario Run) earned a combined total of US $348 million globally in 2018, an increase of 15% compared to 2017.” Fire Emblem Heroes earned the most of the four games, generating $230 million worldwide. Dragalia Lost pulled in $58.4 million, followed by Animal Crossing: Pocket Camp with $48.6 million and Super Mario Run earned $10 million a decline from $31 million the previous year.
In 2019, Nintendo will release Mario Kart Tour during March. Mario Kart Tour is ” expected to feature traditional in-app purchase micro-transactions to fuel its monetization, as opposed to a premium priced one-time IAP to unlock all content. ” Meanwhile, Niantic’s Pokemon GO has proved that it continues to be popular mobile game, increasing revenue 35% over 2017. Pokemon GO earned about $800 million in 2018, bring the lifetime revenue to $2.2 billion.
For fans of the popular anime and video game by Nintendo, Pokemon, take a look at this kawaii figure of Ethan and his Cyndaquil. This figure captures every detail of Etan from his signature cap and shoulder bag plus his adorable sidekick Cyndaquil. An awesome figure to add to your Pokemon collection. By Kotobukiya.
Last week I finally completed the “30 Day Anime Challenge”, so I thought I’d start another challenge. The “30 Day Video Game Challenge”, similar to the anime challenge, this challenge features 30 “challenges/questions” based on experiences with video games.
When I was five my mother got me and my brother a SNES and at the time it included a copy of “Super Mario World”. Super Mario World is the fifth title in the acclaimed Mario Bros. series. I and my brother played this game over and over. We had an ignorant concept of what “winning” was, so a few stages complete was all that was need to satisfy us.
We also had no idea that e could save our progress, so we always started from the beginning. However, this really wasn’t a problem, because at the time we thought it was supposed to be that way. As a result, I never actually beat the game, or the next few dozen games I got after. Like I said my concept of winning was different back then. Beating a game wasn’t necessary, just playing until you run out of life. Like most Nintendo games it was a lot of fun regardless.