The Metal Gear Solid series is one of the most storied series in video games. The series is a stealth action game created by Hideo Kojima. In the series you take the role of a Special Forces Operative that has been sent into battle to face off against a superweapon called “Metal Gear.” The series pioneered the stealth genre. One aspect of the series that has always set Metal Gear Solid apart is the lengthy cinematic cutscenes. The storyline covers politics, warfare, science and other themes.
The Metal Gear series often utilizes “magical realism” combining a modern world with a supernatural one. For example, the character of Vamp is considered to be a vampire. His thrust for blood was developed when he was a child, when ” lost his family in a church bombing. In order to survive, Vamp fed on the blood of his family until his imminent rescue.” The series can have some ridiculous elements to it but I think it’s part of the charm.
Of the many entries in this series I think the best story was Metal Gear Solid. Published in 1998, it received a a metascore of 94/100 and sold over 6 million copies. Whether this is actually the best Metal Gear story I don’t know. However, it was my first game in the series. I remember that it changed my understanding of what a gaming story could be. The complex story was amazing and felt like I was playing a role in a movie. Engaging, dramatic and highly entertaining, the Metal Gear series has the best story.
The “action” genre consists of a large number of sub-genre’s, fighting, platform, and shooters among them. With the exception of RPG’s, almost all my favorite games are in this genre. The action genre is a genre that “emphasizes physical challenges, including hand–eye coordination and reaction-time.” Taking control of character, players are expected to navigate levels, ” collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal.”
At the end of each level is a boss. The player repeats these events until the game is over. Action games often focus on scoring and victory. Some of the most notable games in the large “action” genre are, “Action-adventure games like, Zelda, Assassins Creed and GTA. Other games are, platforms games like Mario, survival games like DayZ and shooters like Halo and Call of Duty.
This one is pretty obvious to me. When I was a child I would dream of being in the World of Pokemon. I would image what the Pokemon world would be like if it were real. Of course video games and T.V. shows are good substitutes for reality. The World of Pokemon has large variety of environments. The government doesn’t really get much attention, so the politics of the world is quite clear.
The current major Pokemon regions, Kanto, Johto, Hoenn, Sinnoh, Unova, Kalos, and Alola are modeled after real world regions. Most are based on Japan, however, the United States and France have been inspirations as well. Of course there are dangers in this world. Many of the legendary Pokemon are or could be life threatening. Culturally, this world of course centers around Pokemon at that’s why I love it.
The population of the Pokemon world (at least in the games) feel small, but that is likely do to the need for them in game, as opposed to in the real world. From a science and technology stand point the Pokemon world is superior than the real one. For example, it’s possible to clone ancient Pokemon. I would probably try to be a Pokemon champion and then become a gym leader.
Commander Shepard is the main protagonist in the Mass Effect original trilogy. Born in the year 2154, Commander Shepard became the first human to join the Spectres. In the game Spectres are given special powers from the Citadel Council. When you first start the game you get to choose the gender, appearance, skills and history. The character is named after Alan Bartlett Shepard, Jr. the second person and the first American in space. Shepard is considered to be a highly skilled solider.
The ability for gamers to import the previous version of Mass Effect made the connection to Commander Shepard stronger. It felt like you were Commander Shepard and you took the decisions made in game seriously. Whether you waking friends, getting into a romantic relationship and even deciding who dies, you really embodied the character completely. For this reason I think Commander Shepard is one of the best video-game protagonist.
This is a conventional pick, but GlaDOS from Portal has to be the best antagonist. GLados (Genetic Lifeform and Disk Operating System) is a central core that is suppose to control the “the Aperture Science computer-aided Enrichment Center.” She is a major narcissist. Her consciousness had been controlled “by personality cores.” GLaDOS is one of the most memorable villains in gaming.
Despite being a villain, she made the game entertaining. In particular her wit, passive aggressive attitude and sarcasm are enjoyable. You need her to progress through the game, even though you can’t really trust her. GLaDOS manages to be both a threat and a delight. At the end of the day, who doesn’t want to play against an rude, funny and homicidal AI.
My criteria for a game that has “good cut scenes,” is whether I can watch it if it was a movie. The Final Fantasy series is one of the most storied video game series ever. However, the story themselves can be basic. The tend to follow a predictable format. A major character will die, Princess, Cid, etc. Anyway, I found FF12 to have the most impressive story of all the Final Fantasy games.
The characters were interesting, as was the story. The graphics (at the time) were great. I loved the voice acting and the overall story arc. Someone put the cut-scenes together on YouTube and from time to time I watch the “movie.” The story “begins with the defeat of the Kingdom of Dalmasca at the hands of the powerful Archadian Empire, and subsequent occupation.” Watch it, if you have time:
This on was easy. I don’t play Call of Duty anymore, but when Modern Warfare was released I was hooked. The famous or infamous scene “No Russian,” should be an obvious choice. In Call of Duty: Modern Warfare 2, you play Joseph Allen, a CIA agent that’s undercover. He participates in a mass shooting at a Moscow airport in order to gain the trust of a Russian terrorist group. At the end of the level, Allen is killed. It is intended to lead the Russian government to believe that the United States was involved.
According to game designer Mohammad Alavi, he wanted the “level to explain why Russia would invade the United States, and create an emotional connection between the player and Makarov.” When I first played the level I was confused. Generally, you are the good guy and it’s often impossible to kill civilians in the game. I’ll admit that I was conflicted about the killing civilians, but it was a rare experience. It should be noted that player can skip the level altogether.
The level sparked major controversy. Many journalists “described the level’s plot as illogical and derided the ability to skip the level.” Call of Duty: Modern Warfare 2 was censored in international versions and removed from the Russian version. However, after a while journalists came to see the level as important. Laura Parker of GameSpot stated that “No Russian,” was a “watershed moment for the video game industry.”She also states “that if more developers were willing to take risks and include controversial material, then video games would finally receive cultural recognition.” Whatever your views on the level, it is clear that it was a surprising video game moment.
I don’t really use gaming wallpapers like I use to, I tend to focus on anime. The most recent wallpaper I have found was of Bayonetta. I love her, I thinks shes a really cool character and her design is great.
Over my 20 + years of playing video games I have played many games more then five times. I’m assuming we are talking about main stories in single player. However, fighting games and racing games are designed to be played over and over again. Once again I’m going to use a game from the past decade. A lot games are primed to be played again. Hack and Slash games like Bayonetta and Devil May Cry have ratings for each stage played. This encourages players to replay the stages and games multiple times. I usually like to replay stages as I go but that ends up taking forever. That said I have only played these games about 3 or 4 times each (I haven’t played the new DMC yet).
I basically play ALL Pokemon games more than once. Of course the Mass Effect series is literally design to be replayed. The story arcs, choices and character creation make this series necessary to be replayed. Personally, I always have a male Shepard, a female Shepard and then go for at least a third run. However, the game that I have probably played the most is Resident Evil 4. I played it at least 5-7 on the GameCube, then when it was re-release TWICE, once on the PS2 and the Wii. I played it on each console and multiple times on the Wii (it had motion controls added). I’m surprise how much I loved this game as I was lukewarm on the Resident Evil series. Resident Evil 4 is well worth a replay or 10.
Well there are a lot games that can be suggested for this challenge, however, you can only pick on right. Since the list of games I would recommend, I decided to narrow the games I considered to worthy of recommendation. First the game should have received a perfect score from Famitsu, GameSpot and IGN. Famitsu uses four reviewers to score a game from 0-10. Due to the larger number of reviewers I think it’s the standard. However, it seems to have a bias in favor of Japanese developers, so I will use GameSpot and IGN to back the score up. Finally, I will focus on games in the last decade.
Anyway, the game I choose isn’t surprising and many have played it (11.68 Million). The Legend of Zelda: Breath of the Wild is a game that is considered the best designed game of 2017 and one of the best ever. I have always loved Zelda games, but this one is the best, I’ve played. Personally, I have had difficulties finishing open-world games. The non-linear play allows the gamer to have an unprecedented level of freedom. Players can approach a problem in many different ways.
The game uses a “chemistry engine” that is described as ” the physical properties of most objects and governs how they interact with the player and one another.” For example, ” players may take advantage of the game’s dynamic weather by throwing metal objects at enemies during thunderstorms to attract a lightning strike.” This can backfire on the player as well as I found myself begin struck by lightning while wearing metal during a storm.
The addition of hunting, gathering fruit and the ability to cook them is a mini game in and of itself. The puzzles remain clever and rewarding. The story is imagining and the boss battles fun and challenging. Breath of the Wild is viewed as a “masterpiece,” I think everyone should experience it.