The Legend of Zelda: Wind Waker
Wind Waker was the tenth game in the Zelda series. Published on the GameCube in 2002, the game is set on a series of islands. Link attempts to save his sister from Ganon. He sails the seas on his talking boat King of Red Lions. The game incorporated a way to manipulate the wind, that was controlled by a conductor’s baton. The original concept for the game was a more “realistic” style. Nintendo showed a brief clip of Link fighting Ganondorf during Space World, a video game trade show. This video was well received.
The Nintendo team wasn’t happy with the style of this game. Designer Yoshiki Haruhana created a cartoonish young link. Instead of the traditional 3D graphics, the next Zelda game was going to be cell shaded. In 2001, Nintendo presented the new look to an audience during Space World. Many fans, myself included, were very disappointed that the next Zelda game wouldn’t be realistic. Some critics even called it “Celda”. However, as is the case with almost all Nintendo games it was a breath of fresh air.
The games visuals were stunning. It truly felt like you playing a cartoon. With many critics comparing the game to the animation of Disney and Hayao Miyazaki movies. The art style of the game made it unique. Of course the game was more than the visually pleasing. It had amazing gameplay, responsive control system, a great story and puzzles. A game that was once considered to be divisive, became a classic. The game was then later re-released in high definition. According to Keza MacDonald, The Wind Waker HD was “near-universally hailed as a masterpiece.”
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