Pokemon Training Guide (X & Y) – Part 1
Most people assume that the Pokemon series is a RPG (Role Playing Game), with little or no depth. This is not the case. Underneath the adorable Pokemon, bright colors and linear story rests a complex but accessible “Metagame“. The general premise of Pokemon is to catch them, train them, then battle them. There are currently a total of 718 different Pokemon to choose from. They’re not all equal in strength, and each has an advantage over other Pokemon based on various stats and types.
Let’s start with the basics:
Each Pokemon species have their own unique set of base stats. There are a total of six different stats (HP,Atk,Def,Sp Atk, Sp Def, Speed).
- HP (Hit Points) – represent how much damage (numerical) a Pokemon can take before fainting. Its the only visible stat during battle, being represented as a bar and numbers underneath. Low HP is also indicated by a audio sound of some kind.
- ATK (Attack) – the attack stat determines how much damage a Pokemon can inflict using a “Physical Move”.
- DEF (Defense) – the defense stat determines how much damage a Pokemon can take from a “Physical Move”.
- SP ATK (Special Attack) – the special attack stat determines the damage inflicted using a “Special Move”.
- SP DEF (Special Defense) – the special defense stat indicates the amount of damage a Pokemon can take from a “Special Move”.
- SPE (Speed) – the speed stat determines how quickly a Pokemon can move in battle (The faster Pokemon usually goes first, save high priority moves).
Each Pokemon is assigned a “nature” or personality. Each nature effects two of a Pokemon’s stats by increasing one by 10% while decreasing another by 10%. There are a total of 25 different natures that a Pokemon can have. There are 5 stats that are “Neutral”, they don’t increase or decrease any stat.
Increase ATK (Decreases)
- Lonely (Defense)
- Brave (Speed)
- Adamant (Special Attack)
- Naughty (Special Defense)
Increase Def (Decreases)
- Relaxed (Speed)
- Impish (Special Attack)
- Lax (Special Defense)
- Bold (Attack)
Increase SP ATK (Decreases)
- Modest (Attack)
- Mild (Defense)
- Quiet (Speed)
- Rash (Special Defense)
Increase SP DEF (Decreases)
- Calm (Attack)
- Gentle (Defense)
- Sassy (Speed)
- Careful (Special Attack)
Increase SPE (Decreases)
- Timid (Attack)
- Hasty (Defense)
- Jolly (Special Attack)
- Naive (Special Defense)
Neutral (No effect)
IV’s (Individual Values)
Individual values are the equivalent to genes in Pokemon. They’re a value that each Pokemon has in each of the six stats mentioned above. The values range from 0 -31 and are random for the most part. You can pass down high (and low) IV’s through breeding. These stats are completely hidden from the player.
However, the Pokemon Center in Kiloude City has a NPC that judges the IV’s of your Pokemon. He only gives “hints” at your Pokemon’s IV’s so a little translation is required. He will tell you about multiple stats unlike previous games, and he will also give an overall rating of your Pokemon. If any of its IVs are at 31 he’ll state that those stats “can’t be beat!”. Additionally, if your Pokemon has a horrible IV stat of 0 he will say something negative like “It’s pretty dismal, you know?”.
EV’s (Effort Values)
Effort values are earned during battle with wild Pokemon or in-game trainers, and they contribute to a Pokemon’s stats. Specific Pokemon give specific EV’s in certain quantities and stats, for example (Machop gives 1 EV point in Attack, Machoke gives 2 and Machamp gives 3).
- 4 EV’s are needed to receive 1 point in a stat. Basically, if your Pikachu battles 4 Machop’s it will receive 1 stat point in ATK.
- There are limits. Only 510 EV points can be received per Pokemon. In addition to that only 252 EV points can go to a single stat.
- This means at most two stats can be maxed.
The process of EV training can be quickened, I’ll get into that in the next post. Any questions? Corrections? or anything else let me know in a comment.